Learning Journeys Early Years Planned Junior Open now Maker Open now Explorer Planned Creator Planned Researcher Planned
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Resources

Start, learn, build and fix.

Most of EagLearn’s learning material lives inside the apps, beside the blocks it explains. This page says what is there, where to find it, and how to get unstuck.

Getting started

Your first model in four steps

  1. Create an account

    Free, with an email address. Get Started.

  2. Open a lab

    New to AI: a Junior lab. Ready for robots: Maker.

  3. Follow the tutor

    The tutor names each next step: collect, train, test, improve.

  4. Save your project

    Projects are saved as a file on your device, to open again later.

Before a class: check the device requirements, and allow the browser to use the camera and microphone the first time it asks.

AI concepts

66 chapters, inside Maker

Maker has a chapter on the science behind every block, in plain words, with diagrams, key words and questions with tap-to-see answers, in English and Hindi. Open any block’s guide, or Help, inside Maker to read them.

  • FoundationsElectricity and circuits, analog and digital, light, magnets, how chips talk, the microcontroller.
  • SensorsSound, distance, buttons, light, temperature and humidity, motion, touch, magnets, gas, heart rate, tilt and colour.
  • OutputsLEDs and strips, servos, DC and stepper motors, drivers, buzzers, relays, displays, MP3.
  • LogicDecisions with if, else, and, or; sequence and timing; loops; variables; mapping ranges.
  • How AI learnsPixels, neural networks, training data, augmentation, transfer learning, training, testing, inference.
  • Kinds of AIPictures, pose, fingers, sound, faces, cutouts, reading text, finding objects, speech, words, next-word prediction, word meaning, signals, tables, decision trees, neighbours, prediction, clustering, learning by trying.

Every AI chapter also has Engineer’s notes, a deeper level: the brain step by step, the maths, why it is built that way, how to test it, where the idea came from, and experiments to try. On this site: the learning loop and looking inside the AI.

Projects

Every project you can open today

Junior has three labs and three famous datasets. Maker has 22 starter projects; open one from Starters inside Maker, see how it is built, then change it.

In Junior

  • Image labTeach it to see your own objects, or handwritten numbers, clothes and shapes.
  • Pose labTeach it whole-body poses or hand gestures.
  • Sound labTeach it claps, whistles or spoken words.

In Maker

  • Gesture LightsTwo hand gestures; an LED lights for one.
  • Gesture GripperOpen and close a servo gripper with your hand.
  • Gesture CarDrive a car with hand signals.
  • Servo CarA hand-signal car on two 360° servos, no driver board.
  • Object SorterA robot arm sorts a bottle from a cup, no training.
  • Talking FinderNames what it sees out loud, answers “hello”.
  • Guard RobotAn alarm when something comes close; greets people.
  • Person FollowerA servo turns to follow you smoothly.
  • Auto-Aim TurretA servo aims at an object and follows it.
  • Zone AlarmDraw a box on the camera; it beeps when someone steps in.
  • Line FollowerThe classic first robot; works with no kit on screen.
  • Obstacle AvoiderDrives, and turns away before bumping.
  • Listen and LookTwo brains at once: hears you and sees you.
  • Wave HelloWaves and says hi, one step at a time.
  • Wink LightMake your own face expression; wink to switch a light.
  • Flower SorterLearn from a spreadsheet and read the decision tree.
  • Hidden GroupsThe AI finds groups with no answers given.
  • Wave to Switch OnSpot a pattern in a sensor’s signal.
  • Robot That Teaches ItselfLearns to follow a line by practising.
  • Word GalaxyWords with similar meaning drift together.
  • My Own ChatbotTeach ways of saying things; it answers out loud.
  • Story MachineWrites new text one word at a time, and shows every choice.
Educator guides

What exists for teachers today

Honest about the gaps: there are no printable lesson plans or worksheets yet.

One lesson, period by period
A first lesson with timings, from opening the link to discussing the mistake. See the example lesson.
The tutor in every lab
Names the next step and explains each mistake in plain words, so the teacher is not the only help in the room.
Chapter questions
Every Maker chapter ends with questions and tap-to-see answers, usable for a class check.
Wiring help
Maker’s Wiring tab draws the board with each part’s pins. Check a Part tests one part on its own (built, not yet proven on every board).
A planned first period
Tell us your classes and lab and we plan one period with you. Ask for a demo.
Device checklist
What a lab needs, and what to test first in your school. Requirements.
Curriculum

The AI project cycle, mapped

Lessons follow the AI project cycle used in CBSE’s Computational Thinking and AI curriculum (2026-27): collect, train, test, reflect. The syllabus is CBSE’s; the mapping is ours. Each Maker chapter also notes where its topic sits in a school syllabus.

See the mapping

How the journeys build

Six journeys, one path: Early Years, Junior, Maker, Explorer, Creator, Researcher. Junior and Maker are open now; the others are planned. Each journey page has a curriculum and progression section.

The six learning journeys

Troubleshooting

Common problems, and what to try

Inside Maker, Help has more: “Will it work on my computer?”, keyboard use without a mouse, and Check a Part for hardware.

The camera or microphone does not show
Allow the browser to use it: look for the camera or microphone icon in the address bar. Close other apps or tabs that may be using the camera, such as a video call. On school devices, a policy may block it; ask whoever manages the devices.
The AI takes a long time to load the first time
The AI models download once, the first time a lab or brain is opened. A slow or filtered school network can delay this. Afterwards Maker keeps working offline.
The board will not connect
Use Chrome or Edge, which can talk to a board by cable. Use a USB cable that carries data, not one for charging only. Close any other program using the board, such as the Arduino IDE’s serial monitor. Then press Connect Robot again.
Training is slow, or the page feels heavy
Close other tabs. In Maker, the EagLe load meter in the top bar shows how busy the app keeps the computer. Fewer, smaller examples train faster.
The model keeps giving the same answer
Record more examples of each class, from different angles, distances or volumes, and let it study more rounds. The tutor names the problem after training.
I cannot log in
Check your inbox for the confirmation email first. Forgot the password? Use “Forgot password?” on the log in page. Still stuck? Contact learner support.
Questions

Common questions

Each journey page has its own questions too.

Is EagLearn free?
Free during early access, with a free account. There is no payment and no card. If paid plans come, we will say so on this site and by email first.
Which journeys can I use today?
Junior and Maker are open now. Early Years, Explorer, Creator and Researcher are planned, and parts of the last three can already be tried inside Maker.
Do I need to install anything?
No. Both apps run in the browser. Maker needs Chrome or Edge to connect a board by cable.
Where are my projects saved?
As a file on your device, which you can open again later. Photos, sounds and poses stay in the browser and are not uploaded.

Still stuck, or missing something?

Tell us. Missing resources help us decide what to make next.